Master Spell: Firestorm - fiery rain of death and destruction, can only be learned from a master spell scrollĭry Ground: dries up mud, marsh and shallow water to usable soil Ray of Hope - generates a small mood improvement and increased work productivity It also has a tendency to fires!įireball - massive, long range, slow moving explosive that devastates a large areaįirebolt - launches a single bolt of mage fire at the target, likely to set the target on fireįireclaw - generates a wave of fire that expands as it extends Most abilities have an inherent randomness - while not necessarily a chance for backlash, it's still a mystical power and doesn't always behave as expected.įire tree grants deadly area affect attacks, but can be unpredictable and difficult to hit with. In addition, mana is a valuable resource, where a player must choose the correct time and place to use abilities. Arcane books and mana potions are appropriately expensive, but if you opt for torn scripts it can be less costly. Pawns possessing advanced traits are much less common. Pawns with the basic traits (physical adept, magically gifted) can be promoted to an advanced trait by using an arcane script. Mages can be hard to come by, requiring some luck and considerable expense to acquire. Pawns may only attune to a single element or combat style, once attuned, the "gifted" or "physical prodigy" trait disappears and the pawn will refuse to learn another element or combat style. Pawns with natural physical capabilities can learn different combat forms to increase their proficiency in combat. Two events are included that will provide unique, challenging ways to acquire arcane components. These scripts are costly, but can be found being sold by the occasional exotic goods trader. Specially marked pawns (possessing the "Magically gifted" trait) may attune themselves to an elemental tree by reading arcane scripts. These skills are generally less "costly" and can be used more frequently than magic spells, but are typically less spectacular. ![]() Mana potions are very addictive and also require talented crafters and a large variety of ingredients, so they can be quite hard to come by, but can help out in a pinch when you just need another spell or two.Ĭombat abilities require stamina to perform. ![]() Each tree specializes in a specific area, with each line providing a variety of buffs, debuffs, attacks, and utility.Īll magic abilities require mana that will slowly regenerate, but can also be rapidly replenished with mana potions. ![]() Physical fighters, like the Gladiator, receive damage bonuses depending on the quality of their weapon, some of these skills can be used without a weapon while others cannot. Most skills are independent of weapons and can be used as long as the pawn has sufficient mana (or stamina). ![]() The mod also includes 6 unique combat classes: The Gladiator, Sniper, Ranger, Faceless, Psionic and Bladedancer. This mod currently adds 11 unique magic classes: The Fire mage, Ice mage, Lightning mage, and Arcane mage, Paladin, Summoner, Druid, Necromancer, Warlock/Succubus, Bard and Priest. With cosmic horrors, abominations, roving bands of cutthroat pirates, and interstellar apocalypse robots lurking around every corner, your colonists might just need a bit of magic to get through the day! A RimWorld of Magic aims to increase the diversity of combat in RimWorld by providing players, and AI, with abilities that change the outcome of a battle.
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